The Code Therapy

System76 Logo

System76 Logo drawn with some lines and (half-)circles while goofing around with some code obfuscation and ASCII drawing.

Created by marcogomez on Sun, 03 Apr 2022 08:41:52 GMT.


precision highp float;                         uniform vec2 resolution;
                                         uniform float time,fft;float g=atan(1.
                                     ),x=g*2.,f=1./(2.4-fft*.5);vec2 H=vec2(1.,
                                1.5)*f,j=vec2(1.1,1.6)*f;float k(vec2 b,vec2 c
                            ,vec2 d){b*=f,c*=f;vec2 a=c-b;float e=dot(d-b,a)/      dot(a,
                          a);return distance(b+a*clamp(e,0.,1.),d);}float y       (vec2 a,
                        float b,vec2 c){a*=f,b*=f;return abs(length(c-a)-        b);}float z(
                      vec2 h,float b,float c,float i,vec2 a){h*=f,i*=f,a       -=h,a*=mat2(cos(
                    b),sin(b),-sin(b),cos(b));float d=c/2.-g*4.,e=mod(        atan(a.y,a.x)-d,g*8.
                  )+d;e=clamp(e,min(0.,c),max(0.,c));return distance(       i*vec2(cos(e),sin(e)),a
                 );}float A(vec2 d,vec2 b){float a=1e+6;;;a=min(a,y(       vec2(0.,0.),1.41,b)),b-=d
                ;;                                        vec2 c=j*      vec2(0.,-.17);b-=c,a=min(a,k(
               vec2                                       (0.,1.5       ),vec2(          1.0,1.5),b)),
              a=min(      a,k( vec2(1.0,1.5),vec2(       .19,0.)      ,b)),a=min(           a,k(vec2(0.,
             1.5),vec2     (.2,1.2),b)),c=j*vec2       (1.02,       .29),b-=c,a=min(a,         k(+vec2(
             4e-3,.69),      vec2(.61,1.87),b))       ,a=min(a     ,z(vec2(.51,.5),2.8,5.1,      .54,b))
             ;return a;}      float l(float a,       float b,     float c){return step(c,sin(     time+a
             *cos(time*b)));}vec2 B(in vec2 a      ){a=(a-.5      )*2.,a*=1.1,a.x*=1.+pow(abs(     a.y)/
             5.,2.),a.y*=1.+pow(abs(a.x)/4.       ,2.),a=a/      2.+.5,a=a*0.92+.04;return a;}      float
             C(float b,float c,in float a)       {return 1.      /(a*sqrt(x))*exp(-((b-c)*(b-c      )/(2.
             *(a*a))));}vec3 n(float b){       vec2 c=(vec2(     1.)*1.0*1.0)/resolution.xy,d=      1.0*
              gl_FragCoord.xy*c;float e       =dot(d,vec2(13.    ,78.2)),a=fract(sin(e)*43758.      +b);
              a=C(a,0.001,0.60);return      vec3(a)*1.2;}vec3      D(vec2 a,vec3 c,in float b      ){a
               *=1.-a.yx;float d=pow(      abs(a.x*a.y*15.01),       .25+b);return c*=vec3(       d);}
                void main(){vec2 a=       (1.0*gl_FragCoord.xy)/        resolution.xy;a         =B(a)
                 ;vec2 e=a-vec2(.5       );float o=max(1.0,200.0-                            pow(abs(
                  time),1.5)*500.      ),p=max(1.,200.-pow(abs(time),                      1.5)*200.
                    );o+=1.*sin       (time*10.)*max(0.,.5-pow(abs(time),4.)*.9),p+=sin(time*10.)
                     *max(0.,       .5-pow(abs(time),4.)*.2),e.x*=o,e.y*=p,a=e+vec2(.5);float q
                       =(1.*       floor(time*29.97))/29.97;vec3 h=n(q);h+=vec3(0.01,.03,0.6);
                                  float r=clamp(.35+.35*sin(3.5*time+a.y*resolution.y*1.5),
                                0.,1.),s=pow(abs(r),1.33)*min(time*.75,1.);vec3 b=vec3(0.
                                 )+h*.70+s;vec2 c=(a-.5)*2.;float t=max(resolution.x,
                                    resolution.y)/min(resolution.x,resolution.y);
                                        resolution.x>resolution.y?c.x*=t:c.y
                                          *=t;{float u=mod(time*.75,3.),

              d=c.y-u,v=1./(1.+20.*d*d),E=sin(c.y*10.+time)/100.*l(4.,4.,.3)*(1.+cos(time*80.))*v*3.,
              F=.01*l(2.,3.,.9)*(sin(time)*sin(time*20.)+(.5+.1*sin(time*200.)*cos(time)));c.x=c.x+E,
              c.y=c.y+F;}vec2 G=-j*vec2(2.,1.)/2.;float i=1e+6;i=min(i,A(G,c));vec3 m=vec3(0.0000001)
              ;float w=0.;w=.012/i,m+=vec3(.01,.3,.6)*w,b=mix(m*b+m*1.5,b*1.2,1.-clamp(time*.5,0.001,
              0.777)),b=D(a,b,.12),b=mix(b,b*b,.4);if(a.x<0.||a.x>1.||a.y<0.||a.y>1.)b*=0.00000000001
                                            ;gl_FragColor=vec4(b,1.0);}
              // A Tribute to the most awesome company in the world!!!   Marco Gomez ║ https://mgz.me