The Code Therapy

TheCodeTherapy - Community's Gallery

The WebGL Shader Editor for the browser.

Community's Gallery

93 published Shaders

(page 15 of 15)

Hexagonal Vaporwave Elevator

Hexagonal Vaporwave Elevator

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 23:02:52 GMT

The hexagonal tiling piece to look at while you listen to Kalax playing Neon Blood, with the usual lovely bad-VHS aesthetics that makes me feel good.

hexagon, hexagonal, tiling, VHS, neon, retro, post-processing

64 Colors Are Enough

64 Colors Are Enough

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 22:04:25 GMT

Some plasma-like playground to prove that 64 colors are more than enough if you have an open mind and a good heart.

palette, color approximation, dither, dithering, plasma, retro

Primordial Soup

Primordial Soup

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:43:18 GMT

This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.

Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain

The 80s On ASCIID

The 80s On ASCIID

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:35:57 GMT

This is a piece that brings me back to the amazing aesthetics of my childhood, by using simple mathematical patterns that were widely explored back in the demoscene days.

ascii, aesthetics, 80s, retro, bloom, math patterns

VHS Dreams

VHS Dreams

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:27:53 GMT

This piece is based on a Voronoi pattern with a mimicked underwater effect based on texture displacement and several other post-processing effects.

Voronoi, liquid, VHS, glitches, post-processing, audio, fft

Cartoony Landscape

Cartoony Landscape

Created by Marco Gomez TheCodeTherapy at Wed, 04 Nov 2020 00:49:03 GMT

Just a few layered textures and a blocky FBM sky for the sake of exercising blending static layers with random patterns and trying to achieve a minimally consistent look.

FBM, Fractal Brownian Motion, gaussian grain, cartoon, textures, alpha layers