This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.
This is a piece that brings me back to the amazing aesthetics of my childhood, by using simple mathematical patterns that were widely explored back in the demoscene days.
ascii, aesthetics, 80s, retro, bloom, math patterns
Just a few layered textures and a blocky FBM sky for the sake of exercising blending static layers with random patterns and trying to achieve a minimally consistent look.