This is a piece that brings me back to the amazing aesthetics of my childhood, by using simple mathematical patterns that were widely explored back in the demoscene days.
ascii, aesthetics, 80s, retro, bloom, math patterns
An audio-reactive piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.
lightning, bolt, electricity, fog, clouds, fbm, God rays
This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes.
A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics.
tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow