The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

Main Gallery

70 published Shaders

(page 3 of 11)

64 Colors Are Enough

64 Colors Are Enough

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 22:04:25 GMT

Some plasma-like playground to prove that 64 colors are more than enough if you have an open mind and a good heart.

palette, color approximation, dither, dithering, plasma, retro

Me on my Commodore 64

Me on my Commodore 64

Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 14:40:39 GMT

Commodore 64 color palette with dithering over my webcam

commodore 64, dither, color, color approximation, retro

The 16 Segment Display

The 16 Segment Display

Created by Marco Gomez TheCodeTherapy at Fri, 30 Oct 2020 03:30:51 GMT

This piece demonstrates an easy (but pricy to compile due to abuse of divergent branching) way to draw text emulating a 16 segment display.

16 segment display, text, star field, glitches, rgb shift, retro

Trippy Gameboy DotsCam

Trippy Gameboy DotsCam

Created by Marco Gomez TheCodeTherapy at Sun, 26 Sep 2021 02:25:49 GMT

A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.

gameboy, webcam, edge detection, dither, movement detection

A Tribute to Phenomena +Bloom

A Tribute to Phenomena +Bloom

Created by Marco Gomez TheCodeTherapy at Wed, 03 Nov 2021 02:32:48 GMT

A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing.

amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing

Texture Dithering

Texture Dithering

Created by Marco Gomez TheCodeTherapy at Tue, 28 Sep 2021 15:07:05 GMT

Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds

dither, dithering, grayscale, fbm, fractal brownian motion, clouds