TheCodeTherapy - Shader Editor
The WebGL Shader Editor for the browser.
Main Gallery
67 published Shaders
(page 3 of 11)
64 Colors Are Enough
Some plasma-like playground to prove that 64 colors are more than enough if you have an open mind and a good heart.
palette, color approximation, dither, dithering, plasma, retro
Me on my Commodore 64
Commodore 64 color palette with dithering over my webcam
commodore 64, dither, color, color approximation, retro
The 16 Segment Display
This piece demonstrates an easy (but pricy to compile due to abuse of divergent branching) way to draw text emulating a 16 segment display.
16 segment display, text, star field, glitches, rgb shift, retro
Trippy Gameboy DotsCam
A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.
gameboy, webcam, edge detection, dither, movement detection
Flaming Cellular Automata
Simple cellular automata demonstrating the survival rules know by Star Wars rules.
cellular automata, conway, star wars, rules, cell, infinite
VoroDistance to the Horizon
A sky-like sci-fi piece that ended up reminding me of Tron.
voronoi, manhattan, chebyshev, distance, intersect, sky