TheCodeTherapy - Shader Editor
The WebGL Shader Editor for the browser.
Main Gallery
70 published Shaders
(page 3 of 11)
64 Colors Are Enough
Some plasma-like playground to prove that 64 colors are more than enough if you have an open mind and a good heart.
palette, color approximation, dither, dithering, plasma, retro
Me on my Commodore 64
Commodore 64 color palette with dithering over my webcam
commodore 64, dither, color, color approximation, retro
The 16 Segment Display
This piece demonstrates an easy (but pricy to compile due to abuse of divergent branching) way to draw text emulating a 16 segment display.
16 segment display, text, star field, glitches, rgb shift, retro
Trippy Gameboy DotsCam
A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.
gameboy, webcam, edge detection, dither, movement detection
A Tribute to Phenomena +Bloom
A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing.
amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing
Texture Dithering
Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds
dither, dithering, grayscale, fbm, fractal brownian motion, clouds