- Sign In
- Sign Up
TheCodeTherapy - Shader Editor
The WebGL Shader Editor for the browser.
Main Gallery
70 published Shaders
(page 3 of 11)
Spheres and Shadows
Created by Marco Gomez TheCodeTherapy at Mon, 07 Jun 2021 23:29:57 GMT
Spheres, they're like boxes, but round.
sphere, intersector, hue shift, materials, reflect, path tracing, pathtracer, path tracer
A Tribute to Phenomena +Bloom
Created by Marco Gomez TheCodeTherapy at Wed, 03 Nov 2021 02:32:48 GMT
A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing.
amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing
Me on my Commodore 64
Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 14:40:39 GMT
Commodore 64 color palette with dithering over my webcam
commodore 64, dither, color, color approximation, retro
The 16 Segment Display
Created by Marco Gomez TheCodeTherapy at Fri, 30 Oct 2020 03:30:51 GMT
This piece demonstrates an easy (but pricy to compile due to abuse of divergent branching) way to draw text emulating a 16 segment display.
16 segment display, text, star field, glitches, rgb shift, retro
Texture Dithering
Created by Marco Gomez TheCodeTherapy at Tue, 28 Sep 2021 15:07:05 GMT
Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds
dither, dithering, grayscale, fbm, fractal brownian motion, clouds
Trippy Gameboy DotsCam
Created by Marco Gomez TheCodeTherapy at Sun, 26 Sep 2021 02:25:49 GMT
A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.
gameboy, webcam, edge detection, dither, movement detection
2756 views
WebGL 1.0
Spheres and Shadows
2448 views
WebGL 1.0
A Tribute to Phenomena +Bloom
2444 views
WebGL 1.0
Me on my Commodore 64
2413 views
WebGL 1.0
The 16 Segment Display
2392 views
WebGL 2.0
Texture Dithering
2271 views
WebGL 2.0
Trippy Gameboy DotsCam