TheCodeTherapy - Shader Editor The WebGL Shader Editor for the browser. Main Gallery 70 published Shaders (page 10 of 11) A Tribute to Quake The sinusoidal texture displacement underwater effect used on Quake sine, texture, displacement, distortion, effect, quake Hex-Blocky-Pastel Tile An alternating hex-blocky tile with a sine-based iterated UV distortion that ended up with colors I'd like to eat. color, palette, perlin noise, hexagonal tiling CRT Webcam Just a sample to demonstrate the usage of camTexture sampler2D uniform CRT, VHS, distortion, displacement, color shift Me on a CRT Another sample to demonstrate the usage of the camTexture sampler2D uniform retro, crt, webcam, matrix, light shafts, god rays FFT Uniforms A simple audio visualizer tutorial to demonstrate the Fast Fourier Transform uniforms exposed to XYZ Shader Editor. fft, texture, audio, fast fourier transform, visualizer, uniforms, tutorial A Tiny Raymarcher This is a tiny ray marcher that I wrote to explain Raymarching, rudimentary diffuse lighting, and the creation of basic 3D primitives using Signed Distance Fields (SDF), to a friend on a Discord call. raymarcher, raymarching, ray march, SDF, distance, diffuse, normal