A tiny ray marched render using a simple noise texture to provide a cheap grass resemblance, with a big goo composed of sphere distances bound by a smooth minimum union operator raising out of it.
raymarcher, raymarching, ray march, smooth minimum, smin, sphere, SDF
Just a few layered textures and a blocky FBM sky for the sake of exercising blending static layers with random patterns and trying to achieve a minimally consistent look.
To my lovely beautiful wife, Karol. Thank you for supporting me and inspiring me every single day of my life. You make me feel like the luckiest man in the world for having you. I love you so much!