The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

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70 published Shaders

(page 9 of 11)

The Rhombic Triacontahedron AA

The Rhombic Triacontahedron AA

Created by Marco Gomez TheCodeTherapy at Wed, 20 Oct 2021 01:56:47 GMT

This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes, this version with TXAA (temporal anti-aliasing).

samplerCube, cubemap, hdri, skybox, temporal, txaa, sharpener

CRT Test

CRT Test

Created by Marco Gomez TheCodeTherapy at Fri, 16 Sep 2022 13:37:29 GMT

WebRTC post-processing test

video texture, post-processing, crt, webrtc

noise3DTexture

noise3DTexture

Created by Marco Gomez TheCodeTherapy at Wed, 06 Oct 2021 15:39:10 GMT

Just a visual representation for the initial implementation tests of a sampler3D built-in pre-loaded noise texture.

noise, 3d noise, signed distance field, SDF, texture, sampler3D

Cartoony Landscape

Cartoony Landscape

Created by Marco Gomez TheCodeTherapy at Wed, 04 Nov 2020 00:49:03 GMT

Just a few layered textures and a blocky FBM sky for the sake of exercising blending static layers with random patterns and trying to achieve a minimally consistent look.

FBM, Fractal Brownian Motion, gaussian grain, cartoon, textures, alpha layers

Hex-Blocky-Pastel Tile

Hex-Blocky-Pastel Tile

Created by Marco Gomez TheCodeTherapy at Fri, 30 Oct 2020 00:47:24 GMT

An alternating hex-blocky tile with a sine-based iterated UV distortion that ended up with colors I'd like to eat.

color, palette, perlin noise, hexagonal tiling

A Tiny Raymarcher

A Tiny Raymarcher

Created by Marco Gomez TheCodeTherapy at Sun, 17 Oct 2021 11:48:34 GMT

This is a tiny ray marcher that I wrote to explain Raymarching, rudimentary diffuse lighting, and the creation of basic 3D primitives using Signed Distance Fields (SDF), to a friend on a Discord call.

raymarcher, raymarching, ray march, SDF, distance, diffuse, normal