The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

Main Gallery

67 published Shaders

(page 4 of 11)

The Smooth Cubic Thingie

The Smooth Cubic Thingie

Created by Marco Gomez TheCodeTherapy at Mon, 22 Nov 2021 07:45:03 GMT

One more SDF ray marching piece to explore different lighting techniques and soft shadows.

raymarcher, raymarching, ray march, sdf, anti aliasing, anti-aliasing, ssaa, smooth, shadow

A Tribute to Phenomena +Bloom

A Tribute to Phenomena +Bloom

Created by Marco Gomez TheCodeTherapy at Wed, 03 Nov 2021 02:32:48 GMT

A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing.

amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing

Fuzzy Disco Thingie

Fuzzy Disco Thingie

Created by Marco Gomez TheCodeTherapy at Thu, 29 Oct 2020 23:59:35 GMT

A doodle based on the pseudo-randomness of displaced FBM patterns and a really dirty mess with the colors that ended up looking like a weird fuzzy disco thingie.

colors, pattern, fbm, hash noise, fft, lights

PONG GAME

PONG GAME

Created by Marco Gomez TheCodeTherapy at Fri, 29 Oct 2021 20:48:54 GMT

A tribute to the history of video games and to the pioneer giants whose shoulders we stand on.

atari, arcade, pong, game, crt, retro, scroll text

Electricity

Electricity

Created by Marco Gomez TheCodeTherapy at Thu, 28 Oct 2021 00:13:01 GMT

A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.

lightning, bolt, electricity, fog, clouds, fbm, God rays

Texture Dithering

Texture Dithering

Created by Marco Gomez TheCodeTherapy at Tue, 28 Sep 2021 15:07:05 GMT

Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds

dither, dithering, grayscale, fbm, fractal brownian motion, clouds