The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

Main Gallery

59 published Shaders

(page 4 of 9)

Biomes in a Sponge Painting

Biomes in a Sponge Painting

Created by Marco Gomez TheCodeTherapy at Sun, 03 Oct 2021 09:49:12 GMT

A parallax of displaced layers painted by Fractal Brownian Motion and Perlin Noise fetched colors

parallax, FBM, fractal brownian motion, perlin noise, sponge, painting

PONG GAME

PONG GAME

Created by Marco Gomez TheCodeTherapy at Fri, 29 Oct 2021 20:48:54 GMT

A tribute to the history of video games and to the pioneer giants whose shoulders we stand on.

atari, arcade, pong, game, crt, retro, scroll text

Happy Halloween (2021)

Happy Halloween (2021)

Created by Marco Gomez TheCodeTherapy at Sun, 31 Oct 2021 20:16:38 GMT

This is a tiny (but not so much anymore) ray marcher that I wrote to celebrate Halloween in 2021! Happy Halloween!

raymarcher, raymarching, ray march, sdf, soft, shadow, soft shadows, halloween

Drawing Pixels

Drawing Pixels

Created by Marco Gomez TheCodeTherapy at Sat, 16 Oct 2021 16:54:27 GMT

Drawing pixels with the mouse or through infinite and spirograph-based patterns over time.

pixels, cells, neighbours, draw, spirograph, pattern, hue shift

Primordial Soup

Primordial Soup

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:43:18 GMT

This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.

Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain

Hmmm... Donuts!!!

Hmmm... Donuts!!!

Created by Marco Gomez TheCodeTherapy at Sat, 02 Oct 2021 16:39:29 GMT

A tribute to Homer Simpson (to be honest, it's just a torus, but with obfucatedISH code, so it's cool)

torus, distance, shape, rotation, donut, obfuscated