The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

Main Gallery

63 published Shaders

(page 4 of 10)

Electricity

Electricity

Created by Marco Gomez TheCodeTherapy at Thu, 28 Oct 2021 00:13:01 GMT

A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.

lightning, bolt, electricity, fog, clouds, fbm, God rays

PONG GAME

PONG GAME

Created by Marco Gomez TheCodeTherapy at Fri, 29 Oct 2021 20:48:54 GMT

A tribute to the history of video games and to the pioneer giants whose shoulders we stand on.

atari, arcade, pong, game, crt, retro, scroll text

Happy Halloween (2021)

Happy Halloween (2021)

Created by Marco Gomez TheCodeTherapy at Sun, 31 Oct 2021 20:16:38 GMT

This is a tiny (but not so much anymore) ray marcher that I wrote to celebrate Halloween in 2021! Happy Halloween!

raymarcher, raymarching, ray march, sdf, soft, shadow, soft shadows, halloween

The Smooth Cubic Thingie

The Smooth Cubic Thingie

Created by Marco Gomez TheCodeTherapy at Mon, 22 Nov 2021 07:45:03 GMT

One more SDF ray marching piece to explore different lighting techniques and soft shadows.

raymarcher, raymarching, ray march, sdf, anti aliasing, anti-aliasing, ssaa, smooth, shadow

LCD image burn fix

LCD image burn fix

Created by Marco Gomez TheCodeTherapy at Tue, 09 Nov 2021 00:44:23 GMT

This is an attempt to help out with image persistence or "screen burn" on LCD screens that might have been caused by "harmonic" flickering (half or a quarter of refresh rate frequency) in relation to the screen refresh rate, potentially causing static-related inversion artifacts on polarized screens.

image retention, image burn, lcd burn, temporary burn-in, lcd fix, refresh rate, rgb

The Recognizer +better shadows

The Recognizer +better shadows

Created by Marco Gomez TheCodeTherapy at Mon, 15 Nov 2021 08:18:17 GMT

A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics.

tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow