The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

Main Gallery

70 published Shaders

(page 5 of 11)

Fuzzy Disco Thingie

Fuzzy Disco Thingie

Created by Marco Gomez TheCodeTherapy at Thu, 29 Oct 2020 23:59:35 GMT

A doodle based on the pseudo-randomness of displaced FBM patterns and a really dirty mess with the colors that ended up looking like a weird fuzzy disco thingie.

colors, pattern, fbm, hash noise, fft, lights

Electricity

Electricity

Created by Marco Gomez TheCodeTherapy at Thu, 28 Oct 2021 00:13:01 GMT

A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.

lightning, bolt, electricity, fog, clouds, fbm, God rays

The Recognizer +better shadows

The Recognizer +better shadows

Created by Marco Gomez TheCodeTherapy at Mon, 15 Nov 2021 08:18:17 GMT

A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics.

tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow

Happy Halloween (2021)

Happy Halloween (2021)

Created by Marco Gomez TheCodeTherapy at Sun, 31 Oct 2021 20:16:38 GMT

This is a tiny (but not so much anymore) ray marcher that I wrote to celebrate Halloween in 2021! Happy Halloween!

raymarcher, raymarching, ray march, sdf, soft, shadow, soft shadows, halloween

System76 Logo

System76 Logo

Created by Marco Gomez TheCodeTherapy at Sun, 03 Apr 2022 08:41:52 GMT

System76 Logo drawn with some lines and (half-)circles while goofing around with some code obfuscation and ASCII drawing.

system76, logo, shape, lines, circles, obfuscated, obfuscation

Sound Shader Time

Sound Shader Time

Created by Marco Gomez TheCodeTherapy at Sat, 06 Nov 2021 20:09:32 GMT

A simple audio visualizer to demonstrate GPU audio generation with Sound Shader, combined with the audiotime uniform to enable audio and graphics synchronization.

fft, texture, audio, fast fourier transform, visualizer, uniforms, tutorial