A doodle based on the pseudo-randomness of displaced FBM patterns and a really dirty mess with the colors that ended up looking like a weird fuzzy disco thingie.
A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.
lightning, bolt, electricity, fog, clouds, fbm, God rays
A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics.
tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow
A simple audio visualizer to demonstrate GPU audio generation with Sound Shader, combined with the audiotime uniform to enable audio and graphics synchronization.
fft, texture, audio, fast fourier transform, visualizer, uniforms, tutorial