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TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

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62 published Shaders

(page 5 of 10)

Hmmm... Donuts!!!

Hmmm... Donuts!!!

Created by Marco Gomez MarcoGomezGT at Sat, 02 Oct 2021 16:39:29 GMT

A tribute to Homer Simpson (to be honest, it's just a torus, but with obfucatedISH code, so it's cool)

torus, distance, shape, rotation, donut, obfuscated

Primordial Soup

Primordial Soup

Created by Marco Gomez MarcoGomezGT at Thu, 27 May 2021 21:43:18 GMT

This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.

Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain

The Recognizer +better shadows

The Recognizer +better shadows

Created by Marco Gomez MarcoGomezGT at Mon, 15 Nov 2021 08:18:17 GMT

A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics.

tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow

LCD image burn fix

LCD image burn fix

Created by Marco Gomez MarcoGomezGT at Tue, 09 Nov 2021 00:44:23 GMT

This is an attempt to help out with image persistence or "screen burn" on LCD screens that might have been caused by "harmonic" flickering (half or a quarter of refresh rate frequency) in relation to the screen refresh rate, potentially causing static-related inversion artifacts on polarized screens.

image retention, image burn, lcd burn, temporary burn-in, lcd fix, refresh rate, rgb

A Tribute to Phenomena +Bloom

A Tribute to Phenomena +Bloom

Created by Marco Gomez MarcoGomezGT at Wed, 03 Nov 2021 02:32:48 GMT

A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing.

amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing

10 PRINT CHR$(205.5+RND(1))

10 PRINT CHR$(205.5+RND(1))

Created by Marco Gomez MarcoGomezGT at Fri, 22 Oct 2021 11:34:30 GMT

This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.

uniforms, fft, sampler2D, sampler3D, mouse, date, texture