The Code Therapy

TheCodeTherapy - Shader Editor

The WebGL Shader Editor for the browser.

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67 published Shaders

(page 6 of 11)

Hmmm... Donuts!!!

Hmmm... Donuts!!!

Created by Marco Gomez TheCodeTherapy at Sat, 02 Oct 2021 16:39:29 GMT

A tribute to Homer Simpson (to be honest, it's just a torus, but with obfucatedISH code, so it's cool)

torus, distance, shape, rotation, donut, obfuscated

10 PRINT CHR$(205.5+RND(1))

10 PRINT CHR$(205.5+RND(1))

Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 11:34:30 GMT

This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.

uniforms, fft, sampler2D, sampler3D, mouse, date, texture

Biomes in a Sponge Painting

Biomes in a Sponge Painting

Created by Marco Gomez TheCodeTherapy at Sun, 03 Oct 2021 09:49:12 GMT

A parallax of displaced layers painted by Fractal Brownian Motion and Perlin Noise fetched colors

parallax, FBM, fractal brownian motion, perlin noise, sponge, painting

Drawing Pixels

Drawing Pixels

Created by Marco Gomez TheCodeTherapy at Sat, 16 Oct 2021 16:54:27 GMT

Drawing pixels with the mouse or through infinite and spirograph-based patterns over time.

pixels, cells, neighbours, draw, spirograph, pattern, hue shift

Dithered Observations

Dithered Observations

Created by Marco Gomez TheCodeTherapy at Wed, 27 Oct 2021 10:23:54 GMT

This is a simple plasma retro piece created to study and observe color quantization, resolution constraining, and different types of dithering.

dither, dithering, dithered, plasma, noise, blue noise, quantization

Primordial Soup

Primordial Soup

Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:43:18 GMT

This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.

Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain