TheCodeTherapy - Shader Editor The WebGL Shader Editor for the browser. Main Gallery 67 published Shaders (page 6 of 11) Hmmm... Donuts!!! A tribute to Homer Simpson (to be honest, it's just a torus, but with obfucatedISH code, so it's cool) torus, distance, shape, rotation, donut, obfuscated 10 PRINT CHR$(205.5+RND(1)) This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor. uniforms, fft, sampler2D, sampler3D, mouse, date, texture Biomes in a Sponge Painting A parallax of displaced layers painted by Fractal Brownian Motion and Perlin Noise fetched colors parallax, FBM, fractal brownian motion, perlin noise, sponge, painting Drawing Pixels Drawing pixels with the mouse or through infinite and spirograph-based patterns over time. pixels, cells, neighbours, draw, spirograph, pattern, hue shift Dithered Observations This is a simple plasma retro piece created to study and observe color quantization, resolution constraining, and different types of dithering. dither, dithering, dithered, plasma, noise, blue noise, quantization Primordial Soup This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors. Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain