TheCodeTherapy - Shader Editor
The WebGL Shader Editor for the browser.
Main Gallery
70 published Shaders
(page 7 of 11)
Dithered Observations

This is a simple plasma retro piece created to study and observe color quantization, resolution constraining, and different types of dithering.
dither, dithering, dithered, plasma, noise, blue noise, quantization
10 PRINT CHR$(205.5+RND(1))

This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.
uniforms, fft, sampler2D, sampler3D, mouse, date, texture
Floating Point Precision Test

Floating Point Precision Test for mobile GPUs
floating, point, floating point, precision, mobile, mali, adreno
Noisy Cells

An audio-reactive noise-based cells grid with color hue shifting and some light shafts.
noise, cells, fft, audio, grid, hue, color shift
Drawing Pixels

Drawing pixels with the mouse or through infinite and spirograph-based patterns over time.
pixels, cells, neighbours, draw, spirograph, pattern, hue shift
Bitmap and Scrolling Text

A small piece made to demonstrate the usage of a sprite converted into unsigned integer (uint) values and an old-school scrolling wavy text.
bitmap, uint, unsigned integer, scrolling text, old-school, retro, crt