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TheCodeTherapy - Shader Editor
The WebGL Shader Editor for the browser.
Main Gallery
70 published Shaders
(page 7 of 11)
Noisy Cells
Created by Marco Gomez TheCodeTherapy at Mon, 27 Sep 2021 06:28:06 GMT
An audio-reactive noise-based cells grid with color hue shifting and some light shafts.
noise, cells, fft, audio, grid, hue, color shift
Primordial Soup
Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:43:18 GMT
This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.
Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain
Drawing Pixels
Created by Marco Gomez TheCodeTherapy at Sat, 16 Oct 2021 16:54:27 GMT
Drawing pixels with the mouse or through infinite and spirograph-based patterns over time.
pixels, cells, neighbours, draw, spirograph, pattern, hue shift
Floating Point Precision Test
Created by Marco Gomez TheCodeTherapy at Thu, 04 Nov 2021 21:03:31 GMT
Floating Point Precision Test for mobile GPUs
floating, point, floating point, precision, mobile, mali, adreno
Integer Hash Test
Created by Marco Gomez TheCodeTherapy at Mon, 25 Oct 2021 18:31:26 GMT
Just a small reference to test integer hash functions on different devices
integer, hash, random, noise
A (less) Tiny Raymarcher
Created by Marco Gomez TheCodeTherapy at Sun, 31 Oct 2021 01:24:09 GMT
This is a tiny (but not so much anymore) ray marcher that I wrote to continue my studies on ray marching, this time exploring soft shadows and supersampling anti-aliasing.
raymarcher, raymarching, ray march, sdf, anti aliasing, anti-aliasing, ssaa, soft, shadow
1817 views
WebGL 1.0
Noisy Cells
1806 views
WebGL 1.0
Primordial Soup
1796 views
WebGL 2.0
Drawing Pixels
1784 views
WebGL 1.0
Floating Point Precision Test
1749 views
WebGL 2.0
Integer Hash Test
1726 views
WebGL 2.0
A (less) Tiny Raymarcher