TheCodeTherapy - Shader Editor The WebGL Shader Editor for the browser. Main Gallery 70 published Shaders (page 7 of 11) Noisy Cells An audio-reactive noise-based cells grid with color hue shifting and some light shafts. noise, cells, fft, audio, grid, hue, color shift CRT Test WebRTC post-processing test video texture, post-processing, crt, webrtc Floating Point Precision Test Floating Point Precision Test for mobile GPUs floating, point, floating point, precision, mobile, mali, adreno Drawing Pixels Drawing pixels with the mouse or through infinite and spirograph-based patterns over time. pixels, cells, neighbours, draw, spirograph, pattern, hue shift Primordial Soup This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors. Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain Bitmap and Scrolling Text A small piece made to demonstrate the usage of a sprite converted into unsigned integer (uint) values and an old-school scrolling wavy text. bitmap, uint, unsigned integer, scrolling text, old-school, retro, crt