TheCodeTherapy - Shader Editor The WebGL Shader Editor for the browser. Main Gallery 70 published Shaders (page 7 of 11) Dithered Observations This is a simple plasma retro piece created to study and observe color quantization, resolution constraining, and different types of dithering. dither, dithering, dithered, plasma, noise, blue noise, quantization 10 PRINT CHR$(205.5+RND(1)) This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor. uniforms, fft, sampler2D, sampler3D, mouse, date, texture Floating Point Precision Test Floating Point Precision Test for mobile GPUs floating, point, floating point, precision, mobile, mali, adreno Noisy Cells An audio-reactive noise-based cells grid with color hue shifting and some light shafts. noise, cells, fft, audio, grid, hue, color shift Drawing Pixels Drawing pixels with the mouse or through infinite and spirograph-based patterns over time. pixels, cells, neighbours, draw, spirograph, pattern, hue shift The Rhombic Triacontahedron AA This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes, this version with TXAA (temporal anti-aliasing). samplerCube, cubemap, hdri, skybox, temporal, txaa, sharpener