An audio-reactive piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.
lightning, bolt, electricity, fog, clouds, fbm, God rays
This is an attempt to help out with image persistence or "screen burn" on LCD screens that might have been caused by "harmonic" flickering (half or a quarter of refresh rate frequency) in relation to the screen refresh rate, potentially causing static-related inversion artifacts on polarized screens.
A piece raymarching a recognizer (Tron, 1982) made out of Signed Distance Functions, with soft shadows and supersampling anti-aliasing. A tribute to Ken Perlin and to the movie that made me discover my passion for computer graphics.
tron, raymarcher, ray march, tracer, sdf, anti aliasing, anti-aliasing, ssaa, shadow
A simple audio visualizer to demonstrate GPU audio generation with Sound Shader, combined with the audiotime uniform to enable audio and graphics synchronization.
fft, texture, audio, fast fourier transform, visualizer, uniforms, tutorial
This is a tiny (but not so much anymore) ray marcher that I wrote to continue my studies on ray marching, this time exploring soft shadows and supersampling anti-aliasing.
raymarcher, raymarching, ray march, sdf, anti aliasing, anti-aliasing, ssaa, soft, shadow