This is a tiny (but not so much anymore) ray marcher that I wrote to continue my studies on ray marching, this time exploring soft shadows and supersampling anti-aliasing.
raymarcher, raymarching, ray march, sdf, anti aliasing, anti-aliasing, ssaa, soft, shadow
A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.
lightning, bolt, electricity, fog, clouds, fbm, God rays
A rudimentary ray marcher rendering a Sphere SDF with a naive offset sampling accumulation anti-aliasing pass to create a marble with a living pattern disturbed by Perlin noise
raymarcher, raymarching, ray march, marble, perlin, anti-aliasing, anti aliasing