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marcogomez's Gallery

65 published Shaders

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PONG GAME

PONG GAME

Created by Marco Gomez TheCodeTherapy at Fri, 29 Oct 2021 20:48:54 GMT

A tribute to the history of video games and to the pioneer giants whose shoulders we stand on.

atari, arcade, pong, game, crt, retro, scroll text

Electricity

Electricity

Created by Marco Gomez TheCodeTherapy at Thu, 28 Oct 2021 00:13:01 GMT

A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.

lightning, bolt, electricity, fog, clouds, fbm, God rays

Dithered Observations

Dithered Observations

Created by Marco Gomez TheCodeTherapy at Wed, 27 Oct 2021 10:23:54 GMT

This is a simple plasma retro piece created to study and observe color quantization, resolution constraining, and different types of dithering.

dither, dithering, dithered, plasma, noise, blue noise, quantization

Integer Hash Test

Integer Hash Test

Created by Marco Gomez TheCodeTherapy at Mon, 25 Oct 2021 18:31:26 GMT

Just a small reference to test integer hash functions on different devices

integer, hash, random, noise

Blue Marble

Blue Marble

Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 21:31:38 GMT

A rudimentary ray marcher rendering a Sphere SDF with a naive offset sampling accumulation anti-aliasing pass to create a marble with a living pattern disturbed by Perlin noise

raymarcher, raymarching, ray march, marble, perlin, anti-aliasing, anti aliasing

10 PRINT CHR$(205.5+RND(1))

10 PRINT CHR$(205.5+RND(1))

Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 11:34:30 GMT

This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.

uniforms, fft, sampler2D, sampler3D, mouse, date, texture

A Weird Lawn

A Weird Lawn

Created by Marco Gomez TheCodeTherapy at Thu, 21 Oct 2021 12:30:01 GMT

A tiny ray marched render using a simple noise texture to provide a cheap grass resemblance, with a big goo composed of sphere distances bound by a smooth minimum union operator raising out of it.

raymarcher, raymarching, ray march, smooth minimum, smin, sphere, SDF

The Rhombic Triacontahedron AA

The Rhombic Triacontahedron AA

Created by Marco Gomez TheCodeTherapy at Wed, 20 Oct 2021 01:56:47 GMT

This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes, this version with TXAA (temporal anti-aliasing).

samplerCube, cubemap, hdri, skybox, temporal, txaa, sharpener