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TheCodeTherapy | marcogomez's Shaders Gallery
The WebGL Shader Editor for the browser.
marcogomez's Gallery
70 published Shaders
(page 3 of 8)
Sound Shader Time
Created by Marco Gomez TheCodeTherapy at Sat, 06 Nov 2021 20:09:32 GMT
A simple audio visualizer to demonstrate GPU audio generation with Sound Shader, combined with the audiotime uniform to enable audio and graphics synchronization.
fft, texture, audio, fast fourier transform, visualizer, uniforms, tutorial
Floating Point Precision Test
Created by Marco Gomez TheCodeTherapy at Thu, 04 Nov 2021 21:03:31 GMT
Floating Point Precision Test for mobile GPUs
floating, point, floating point, precision, mobile, mali, adreno
A Tribute to Phenomena +Bloom
Created by Marco Gomez TheCodeTherapy at Wed, 03 Nov 2021 02:32:48 GMT
A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on, this time with some bloom post-processing.
amiga, retro, cube, demoscene, tribute, star field, bloom, post-processing, post processing
Happy Halloween (2021)
Created by Marco Gomez TheCodeTherapy at Sun, 31 Oct 2021 20:16:38 GMT
This is a tiny (but not so much anymore) ray marcher that I wrote to celebrate Halloween in 2021! Happy Halloween!
raymarcher, raymarching, ray march, sdf, soft, shadow, soft shadows, halloween
A (less) Tiny Raymarcher
Created by Marco Gomez TheCodeTherapy at Sun, 31 Oct 2021 01:24:09 GMT
This is a tiny (but not so much anymore) ray marcher that I wrote to continue my studies on ray marching, this time exploring soft shadows and supersampling anti-aliasing.
raymarcher, raymarching, ray march, sdf, anti aliasing, anti-aliasing, ssaa, soft, shadow
PONG GAME
Created by Marco Gomez TheCodeTherapy at Fri, 29 Oct 2021 20:48:54 GMT
A tribute to the history of video games and to the pioneer giants whose shoulders we stand on.
atari, arcade, pong, game, crt, retro, scroll text
Electricity
Created by Marco Gomez TheCodeTherapy at Thu, 28 Oct 2021 00:13:01 GMT
A piece made to obtain horizontal lightning bolts through some simple vertical offset iterations disturbed by noise, with simplex-noise clouds as background and some light shafts (God rays) post-processing effects.
lightning, bolt, electricity, fog, clouds, fbm, God rays
Dithered Observations
Created by Marco Gomez TheCodeTherapy at Wed, 27 Oct 2021 10:23:54 GMT
This is a simple plasma retro piece created to study and observe color quantization, resolution constraining, and different types of dithering.
dither, dithering, dithered, plasma, noise, blue noise, quantization
Marco Gomez
Thu, 22 Oct 2020 01:24:38 GMT
Shaders: 70
Comments: 0
WebGL 1.0
Sound Shader Time
WebGL 1.0
Floating Point Precision Test
WebGL 1.0
A Tribute to Phenomena +Bloom
WebGL 2.0
Happy Halloween (2021)
WebGL 2.0
A (less) Tiny Raymarcher
WebGL 2.0
PONG GAME
WebGL 1.0
Electricity
WebGL 1.0
Dithered Observations