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TheCodeTherapy | marcogomez's Shaders Gallery
The WebGL Shader Editor for the browser.
marcogomez's Gallery
70 published Shaders
(page 4 of 8)
Integer Hash Test
Created by Marco Gomez TheCodeTherapy at Mon, 25 Oct 2021 18:31:26 GMT
Just a small reference to test integer hash functions on different devices
integer, hash, random, noise
Blue Marble
Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 21:31:38 GMT
A rudimentary ray marcher rendering a Sphere SDF with a naive offset sampling accumulation anti-aliasing pass to create a marble with a living pattern disturbed by Perlin noise
raymarcher, raymarching, ray march, marble, perlin, anti-aliasing, anti aliasing
10 PRINT CHR$(205.5+RND(1))
Created by Marco Gomez TheCodeTherapy at Fri, 22 Oct 2021 11:34:30 GMT
This piece was written exclusively so I can test the uniforms I'm implementing on XYZ Shader Editor.
uniforms, fft, sampler2D, sampler3D, mouse, date, texture
A Weird Lawn
Created by Marco Gomez TheCodeTherapy at Thu, 21 Oct 2021 12:30:01 GMT
A tiny ray marched render using a simple noise texture to provide a cheap grass resemblance, with a big goo composed of sphere distances bound by a smooth minimum union operator raising out of it.
raymarcher, raymarching, ray march, smooth minimum, smin, sphere, SDF
The Rhombic Triacontahedron AA
Created by Marco Gomez TheCodeTherapy at Wed, 20 Oct 2021 01:56:47 GMT
This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes, this version with TXAA (temporal anti-aliasing).
samplerCube, cubemap, hdri, skybox, temporal, txaa, sharpener
Bitmap and Scrolling Text
Created by Marco Gomez TheCodeTherapy at Mon, 18 Oct 2021 14:48:37 GMT
A small piece made to demonstrate the usage of a sprite converted into unsigned integer (uint) values and an old-school scrolling wavy text.
bitmap, uint, unsigned integer, scrolling text, old-school, retro, crt
The Rhombic Triacontahedron
Created by Marco Gomez TheCodeTherapy at Sun, 17 Oct 2021 22:40:28 GMT
This is a piece made to experiment with my first implementation of samplerCube uniforms on XYZ Shader Editor so I can compose scenes with HDRI skyboxes.
samplerCube, cubemap, hdri, skybox, refraction, reflection, SDF
A Tiny Raymarcher
Created by Marco Gomez TheCodeTherapy at Sun, 17 Oct 2021 11:48:34 GMT
This is a tiny ray marcher that I wrote to explain Raymarching, rudimentary diffuse lighting, and the creation of basic 3D primitives using Signed Distance Fields (SDF), to a friend on a Discord call.
raymarcher, raymarching, ray march, SDF, distance, diffuse, normal
Marco Gomez
Thu, 22 Oct 2020 01:24:38 GMT
Shaders: 70
Comments: 0
WebGL 2.0
Integer Hash Test
WebGL 1.0
Blue Marble
WebGL 2.0
10 PRINT CHR$(205.5+RND(1))
WebGL 1.0
A Weird Lawn
WebGL 2.0
The Rhombic Triacontahedron AA
WebGL 2.0
Bitmap and Scrolling Text
WebGL 2.0
The Rhombic Triacontahedron
WebGL 1.0
A Tiny Raymarcher