TheCodeTherapy | marcogomez's Shaders Gallery The WebGL Shader Editor for the browser. marcogomez's Gallery 67 published Shaders (page 6 of 8) Texture Dithering Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds dither, dithering, grayscale, fbm, fractal brownian motion, clouds Noisy Cells An audio-reactive noise-based cells grid with color hue shifting and some light shafts. noise, cells, fft, audio, grid, hue, color shift Trippy Gameboy DotsCam A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette. gameboy, webcam, edge detection, dither, movement detection Me on my Commodore 64 Commodore 64 color palette with dithering over my webcam commodore 64, dither, color, color approximation, retro Me on a CRT Another sample to demonstrate the usage of the camTexture sampler2D uniform retro, crt, webcam, matrix, light shafts, god rays CRT Webcam Just a sample to demonstrate the usage of camTexture sampler2D uniform CRT, VHS, distortion, displacement, color shift OutRun Forever Just something so I can use as my dynamic wallpaper bringing back the nostalgic feeling of OutRun. out run, road, fbm, clouds, crt God Rays This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position based color shifting. Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain