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TheCodeTherapy | marcogomez's Shaders Gallery

The WebGL Shader Editor for the browser.

marcogomez's Gallery

67 published Shaders

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Texture Dithering

Texture Dithering

Created by Marco Gomez TheCodeTherapy at Tue, 28 Sep 2021 15:07:05 GMT

Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds

dither, dithering, grayscale, fbm, fractal brownian motion, clouds

Noisy Cells

Noisy Cells

Created by Marco Gomez TheCodeTherapy at Mon, 27 Sep 2021 06:28:06 GMT

An audio-reactive noise-based cells grid with color hue shifting and some light shafts.

noise, cells, fft, audio, grid, hue, color shift

Trippy Gameboy DotsCam

Trippy Gameboy DotsCam

Created by Marco Gomez TheCodeTherapy at Sun, 26 Sep 2021 02:25:49 GMT

A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.

gameboy, webcam, edge detection, dither, movement detection

Me on my Commodore 64

Me on my Commodore 64

Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 14:40:39 GMT

Commodore 64 color palette with dithering over my webcam

commodore 64, dither, color, color approximation, retro

Me on a CRT

Me on a CRT

Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 10:30:42 GMT

Another sample to demonstrate the usage of the camTexture sampler2D uniform

retro, crt, webcam, matrix, light shafts, god rays

CRT Webcam

CRT Webcam

Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 09:46:50 GMT

Just a sample to demonstrate the usage of camTexture sampler2D uniform

CRT, VHS, distortion, displacement, color shift

OutRun Forever

OutRun Forever

Created by Marco Gomez TheCodeTherapy at Sun, 19 Sep 2021 19:40:04 GMT

Just something so I can use as my dynamic wallpaper bringing back the nostalgic feeling of OutRun.

out run, road, fbm, clouds, crt

God Rays

God Rays

Created by Marco Gomez TheCodeTherapy at Tue, 14 Sep 2021 20:43:19 GMT

This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position based color shifting.

Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain