TheCodeTherapy | marcogomez's Shaders Gallery
The WebGL Shader Editor for the browser.
marcogomez's Gallery
70 published Shaders
(page 6 of 8)
Biomes in a Sponge Painting
A parallax of displaced layers painted by Fractal Brownian Motion and Perlin Noise fetched colors
parallax, FBM, fractal brownian motion, perlin noise, sponge, painting
Hmmm... Donuts!!!
A tribute to Homer Simpson (to be honest, it's just a torus, but with obfucatedISH code, so it's cool)
torus, distance, shape, rotation, donut, obfuscated
WebGL2 FFT Texture
A simple audio visualizer showcasing the usage of the fftTexture sampler2D uniform, this time using WebGL2 and a sine-less hash function.
fft, texture, audio, fast fourier transform, visualizer, integer, hash
Texture Dithering
Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds
dither, dithering, grayscale, fbm, fractal brownian motion, clouds
Noisy Cells
An audio-reactive noise-based cells grid with color hue shifting and some light shafts.
noise, cells, fft, audio, grid, hue, color shift
Trippy Gameboy DotsCam
A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.
gameboy, webcam, edge detection, dither, movement detection
Me on my Commodore 64
Commodore 64 color palette with dithering over my webcam
commodore 64, dither, color, color approximation, retro
Me on a CRT
Another sample to demonstrate the usage of the camTexture sampler2D uniform
retro, crt, webcam, matrix, light shafts, god rays