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TheCodeTherapy | marcogomez's Shaders Gallery
The WebGL Shader Editor for the browser.
marcogomez's Gallery
70 published Shaders
(page 6 of 8)
Biomes in a Sponge Painting
Created by Marco Gomez TheCodeTherapy at Sun, 03 Oct 2021 09:49:12 GMT
A parallax of displaced layers painted by Fractal Brownian Motion and Perlin Noise fetched colors
parallax, FBM, fractal brownian motion, perlin noise, sponge, painting
Hmmm... Donuts!!!
Created by Marco Gomez TheCodeTherapy at Sat, 02 Oct 2021 16:39:29 GMT
A tribute to Homer Simpson (to be honest, it's just a torus, but with obfucatedISH code, so it's cool)
torus, distance, shape, rotation, donut, obfuscated
WebGL2 FFT Texture
Created by Marco Gomez TheCodeTherapy at Sat, 02 Oct 2021 13:20:04 GMT
A simple audio visualizer showcasing the usage of the fftTexture sampler2D uniform, this time using WebGL2 and a sine-less hash function.
fft, texture, audio, fast fourier transform, visualizer, integer, hash
Texture Dithering
Created by Marco Gomez TheCodeTherapy at Tue, 28 Sep 2021 15:07:05 GMT
Just a sample to demonstrate texture-based grayscale dithering over some FBM clouds
dither, dithering, grayscale, fbm, fractal brownian motion, clouds
Noisy Cells
Created by Marco Gomez TheCodeTherapy at Mon, 27 Sep 2021 06:28:06 GMT
An audio-reactive noise-based cells grid with color hue shifting and some light shafts.
noise, cells, fft, audio, grid, hue, color shift
Trippy Gameboy DotsCam
Created by Marco Gomez TheCodeTherapy at Sun, 26 Sep 2021 02:25:49 GMT
A trippy cam visualization combining edge detection, dithering, movement detection, and a Gameboy color palette.
gameboy, webcam, edge detection, dither, movement detection
Me on my Commodore 64
Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 14:40:39 GMT
Commodore 64 color palette with dithering over my webcam
commodore 64, dither, color, color approximation, retro
Me on a CRT
Created by Marco Gomez TheCodeTherapy at Sat, 25 Sep 2021 10:30:42 GMT
Another sample to demonstrate the usage of the camTexture sampler2D uniform
retro, crt, webcam, matrix, light shafts, god rays
Marco Gomez
Thu, 22 Oct 2020 01:24:38 GMT
Shaders: 70
Comments: 0
WebGL 2.0
Biomes in a Sponge Painting
WebGL 1.0
Hmmm... Donuts!!!
WebGL 2.0
WebGL2 FFT Texture
WebGL 2.0
Texture Dithering
WebGL 1.0
Noisy Cells
WebGL 2.0
Trippy Gameboy DotsCam
WebGL 1.0
Me on my Commodore 64
WebGL 1.0
Me on a CRT