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TheCodeTherapy | marcogomez's Shaders Gallery
The WebGL Shader Editor for the browser.
marcogomez's Gallery
70 published Shaders
(page 8 of 8)
Karoline
Created by Marco Gomez TheCodeTherapy at Sun, 13 Jun 2021 01:33:38 GMT
To my lovely beautiful wife, Karol. Thank you for supporting me and inspiring me every single day of my life. You make me feel like the luckiest man in the world for having you. I love you so much!
heart, distance, blur, ray sphere, pulse
My 90s Room ( LightRays )
Created by Marco Gomez TheCodeTherapy at Fri, 11 Jun 2021 01:04:09 GMT
Another tribute to those that inspired me to explore my love for visual experiences since my childhood to these days.
amiga, retro, cube, twist, crt, star field, plasma
A Tribute to Phenomena
Created by Marco Gomez TheCodeTherapy at Wed, 09 Jun 2021 17:51:34 GMT
A tribute to the unforgettable 90s aesthetics and to the pioneer giants whose shoulders we stand on.
amiga, retro, cube, demoscene, tribute, star field
VoroDistance to the Horizon
Created by Marco Gomez TheCodeTherapy at Tue, 08 Jun 2021 19:28:09 GMT
A sky-like sci-fi piece that ended up reminding me of Tron.
voronoi, manhattan, chebyshev, distance, intersect, sky
Spheres and Shadows
Created by Marco Gomez TheCodeTherapy at Mon, 07 Jun 2021 23:29:57 GMT
Spheres, they're like boxes, but round.
sphere, intersector, hue shift, materials, reflect, path tracing, pathtracer, path tracer
Hexagonal Vaporwave Elevator
Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 23:02:52 GMT
The hexagonal tiling piece to look at while you listen to Kalax playing Neon Blood, with the usual lovely bad-VHS aesthetics that makes me feel good.
hexagon, hexagonal, tiling, VHS, neon, retro, post-processing
64 Colors Are Enough
Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 22:04:25 GMT
Some plasma-like playground to prove that 64 colors are more than enough if you have an open mind and a good heart.
palette, color approximation, dither, dithering, plasma, retro
Primordial Soup
Created by Marco Gomez TheCodeTherapy at Thu, 27 May 2021 21:43:18 GMT
This is a Piece inspired by a scene from the movie What Dreams May Come. I'm using an FBM (Fractal Brownian Motion) displacement and noise generated by a static texture with some mouse-position-based hue shifting to get the colors.
Fractal Brownian Motion, fbm, hue, shifting, colors, gaussian, grain
Marco Gomez
Thu, 22 Oct 2020 01:24:38 GMT
Shaders: 70
Comments: 0
WebGL 1.0
Karoline
WebGL 1.0
My 90s Room ( LightRays )
WebGL 1.0
A Tribute to Phenomena
WebGL 1.0
VoroDistance to the Horizon
WebGL 1.0
Spheres and Shadows
WebGL 1.0
Hexagonal Vaporwave Elevator
WebGL 1.0
64 Colors Are Enough
WebGL 1.0
Primordial Soup